package com.re6g3y.game.mulitThread.Actions;

import com.re6g3y.game.mulitThread.Node;

final public class RunAction implements NodeAction {
    @Override
    final public void action(Object node) {
        ((Node)node).run();
    }
    private RunAction(){}
    private static final RunAction instance=new RunAction();
    public static RunAction getInstance(){
        return instance;
    }
}
